Experienced 3d Artist and Illustrator with a demonstrated history of working in the games industry. Skilled in Character, Environment, and Prop modelling. Exceptional 3D art professional with a Bachelor of Arts (BA) focused in Digital Art and Animation from Digipen Institute of Technology. Honorable service in United States Military contributes to military and cultural design knowledge.
Lead teams in India, China, and Seattle based Outsourcing teams to create 3d environments and assets for Oculus Rift VR platform. Create and manage production pipeline, provide detailed feedback and instructions for improving performance and visual fidelity of all assets. Manage teams to work within deadlines for delivery.
Lead environment team in close collaboration with Creative lead and Design team in creating high quality props for Shadowrun Returns, Dragonfall, and Hong Kong. Coordinated outsourcing efforts with external studios including timeline, quality control, and critical feedback to create high quality game assets.
Created high quality game assets for multiple games including Shadowrun: Returns, Shadowrun: Dragonfall, Shadowrun Hong Kong, Necropolis, BATTLETECH, and Golem Arcana. Facilitated design needs with rest of team and coordinated outsource efforts with external studios.
Gathered and examined high level intelligence for NSA. Intercepeted and decrypted top-secret enemy communications and disseminated priority intelligence for wartime efforts. Aided in the capture or elimination of key targets in multiple warzones.