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Tristin Ishmael
Tristin Ishmael
Senior Art Outsourcing Supervisor at Blizzard Entertainment
Seattle, United States

Summary

Experienced 3d Artist and Illustrator with a demonstrated history of working in the games industry. Skilled in Character, Environment, and Prop modelling. Exceptional 3D art professional with a Bachelor of Arts (BA) focused in Digital Art and Animation from Digipen Institute of Technology. Honorable service in United States Military contributes to military and cultural design knowledge.

Skills

Digital PaintingIllustration3D Modeling3D PrintingCharacter ModelingDigital SculptingEnvironment ModelingPBR Texturing

Software proficiency

ZBrush
ZBrush
Unity
Unity
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
3ds Max
3ds Max
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Substance 3D Designer
Substance 3D Designer
Maya
Maya

Productions

    • Video Game
      BATTLETECH
    • Year
      2018
    • Role
      3d Artist
    • Company
      Harebrained Schemes
    • Video Game
      Shadowrun: Hong Kong
    • Year
      2015
    • Role
      Art Lead
    • Company
      Harebrained Schemes
    • Video Game
      Shadowrun: Dragonfall
    • Year
      2014
    • Role
      3d Artist
    • Company
      Harebrained Schemes
    • Video Game
      Shadowrun: Returns
    • Year
      2013
    • Role
      3d Artist
    • Company
      Harebrained Schemes

Experience

  • 3d Generalist // Outsourcing Art Lead at Oculus Rift
    Seattle
    May 2018 - Present

    Lead teams in India, China, and Seattle based Outsourcing teams to create 3d environments and assets for Oculus Rift VR platform. Create and manage production pipeline, provide detailed feedback and instructions for improving performance and visual fidelity of all assets. Manage teams to work within deadlines for delivery.

  • Art Lead at Harebrained Schemes
    kirkland, United States of America
    November 2014 - May 2018

    Lead environment team in close collaboration with Creative lead and Design team in creating high quality props for Shadowrun Returns, Dragonfall, and Hong Kong. Coordinated outsourcing efforts with external studios including timeline, quality control, and critical feedback to create high quality game assets.

  • 3d Artist at Harebrained Schemes
    kirkland, United States of America
    October 2012 - September 2013

    Created high quality game assets for multiple games including Shadowrun: Returns, Shadowrun: Dragonfall, Shadowrun Hong Kong, Necropolis, BATTLETECH, and Golem Arcana. Facilitated design needs with rest of team and coordinated outsource efforts with external studios.

  • Cryptologic Intelligence Technician | Supervisor at United Stated Navy
    US Navy, United States of America
    September 2006 - September 2010

    Gathered and examined high level intelligence for NSA. Intercepeted and decrypted top-secret enemy communications and disseminated priority intelligence for wartime efforts. Aided in the capture or elimination of key targets in multiple warzones.